Carnegie Mellon University
Unity Game Engine
Created the characters and creatures for the experience (concepts, 3D models, UV maps, and rigs)
Served as the technical artist to script parts of the rig design to work best for animation implementation
Cleaned up and retopologized models for efficient workflow from Maya to the Unity game engine
Assisted with writing the script production to hand off to the voice actors and provided branding materials
Play tested the experience and recorded results to inform better design decisions for future implementation
Studio Duat is a student-led art studio exploring new and immersive mediums for storytelling. The studio is part of Carnegie Mellon University's Year-Long Animation Studio. We are producing an environmental experience to take viewers through the realms of Egyptian mythology, traveling the path through the Duat, the Lands of the Dead. We are developing this experience to be delivered equally well across two different platforms; Oculus, and the CAVE.
In addition to this production, Studio Duat is creating a pre-production package for the next semester’s studio. This package is based on Sirena of Guam, a folktale which tells the origin story of a mermaid. We are developing the artistic direction, storyline, and creating preliminary art assets for a traditional pipeline for this concept.